Hector Ortiz
Hector Ortiz
Senior Concept Artist
San Jose, United States

About

As a Senior Concept Artist and Illustrator with over 10 years of experience, I specialize in creating ideas with a narrative and symbolic driven approach for major properties like Star Trek, Neverwinter and Magic: The Gathering. I have expertise in solid surface art (vehicles, weapons, and armor), character design, and style guide development. My career includes contributions to Paramount's Star Trek: Picard, where three of my designs were on screen, and worked on the production design team responsible for the hero ship.

- Senior Concept Artist
- Creature & Hard Surface Design
- Game Direction & Development
- Prop Design
- World Building
- 2D&3D concept
- Character & Vehicle Design
- Creature & Hard Surface Design
- Mobile gaming,
- TV, AA, AAA

Technology:
- Adobe Photoshop/ Illustrator
- 3d Studio Max
- Fusion
- Zbrush
- Jira (project management)
- 3d Printing

My process emphasizes:
- A clear comprehension of the current task and its connection to the overall production process. Comprehension leads to effectiveness. Measure twice, cut once.
- Ensuring that the project requirements are fulfilled while also being comparable to current industry standards.
- Concept art as visual poetry, and as such, it should try to carry multiple layers of meaning and complexity whenever possible so the game's narrative is carried more effectively. Cool looking is good, but cool looking and interesting is better.

Resume PDF

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Skills

Concept ArtIllustrationVisual DevelopmentPhoto-manipulationVector Illustrationstyle guideSolid Surface

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
Illustrator
Illustrator
Photoshop
Photoshop

Experience

  • Sr. Concept Artist at Cryptic Studios
    Los Gatos, US
    January 2013 - Present

    ● Design of vehicles, ships, weapons, armor, creatures and environments for IPs including Star Trek Online and Neverwinter and other unreleased games.

    ● Spearheaded 3D process integration to accelerate asset production and review, enhancing efficiency in work-from-home workflows.

    ● Collaborated directly with CBS on the design of the 'Stargazer' ship for TV show Star Trek: Picard, contributing to expanded audience engagement and record revenue.

    ● Produced style guides to ensure consistent design across internal and external teams.

    ● Mentored and trained a full team of international artists.

  • Contract Illustrator at Wizards of the Coast
    SAN JOSE, US
    March 2008 - Present

    ● Created over 20 illustrations for Magic: The Gathering.

    ● Delivered artwork for +18 Dungeons & Dragons publications, adapting to diverse visual styles while still maintaining IP integrity.

    ● Partnered with art directors to ensure alignment with creative vision and brand standards.

  • Concept / 2D Artist at Present Creative
    San Francisco
    February 2009 - October 2012

    ● Designed concepts, UI/UX assets, and consumer-facing 2D art for over 10 games.

    ● Developed style guides and visual documentation for both local and overseas.

    ● Mentored junior artists and contributed to a cohesive visual direction.

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