Hector Ortiz
Hector Ortiz
Senior Concept Artist
San Jose, United States

As a Senior Concept Artist and Illustrator with over 10 years of experience, I specialize in crafting ideas with a narrative and symbolic driven approach for major properties like Star Trek, Neverwinter and Magic: The Gathering. I have expertise in solid surface art (vehicles, weapons, and armor), character design, and style guide development. My career includes contributions to Paramount's Star Trek: Picard, where three of my designs were on screen, and worked on the production design team responsible for the hero ship.

Core skills:
- 2D art creation
- Concept art
- Illustrations
- Graphic design
- Visual presentations
- Style guides
- Hand drawing/technical sketch, painting, drafting
- User interface
- Hard surface
- Mechanical designs
- Prop design
- Architecture and environments
- 3d modeling

Technology:
- Adobe Photoshop/ Illustrator
- 3d Studio Max
- Zbrush
- Jira (project management)

My process emphasizes:
- A clear comprehension of the current task and its connection to the overall production process. Comprehension leads to effectiveness. Measure twice, cut once.
- Ensuring that the project requirements are fulfilled while also being comparable to current industry standards.
- Concept art as visual poetry, and as such, it should try to carry multiple layers of meaning and complexity whenever possible so the game's narrative is carried more effectively. Cool looking is good, but cool looking and interesting is better.

Resume PDF

Skills

Concept ArtIllustrationVisual DevelopmentPhoto-manipulationVector Illustrationstyle guideSolid Surface

Software proficiency

3ds Max
3ds Max
Illustrator
Illustrator
Photoshop
Photoshop

Experience

  • January 2013 - Present
    Sr. Concept Artist at Cryptic Studios
    Los Gatos, US

    ▪ Create visually effective concept designs, contributing to the visual development and assisting in the artistic direction of various projects.

    ▪ Specializes in solid surface concept art, crafting detailed designs for vehicles, armor, and weapons.

    ▪ Collaborate closely with cross-functional teams to ensure a cohesive visual direction and seamless integration of concept art.

    ▪ Provide guidance and mentorship to junior artists, fostering a collaborative and supportive environment.

    ▪ Contribute to the creation of comprehensive style guides and documentation, ensuring consistent visual design principles both for in-studio and overseas production shops.

    Key Achievements:

    ▪ Spearheaded the implementation of a 3D process that expedites the production and review of assets. This process is particularly useful in a work-from-home environment.

    ▪ Designed three ships that were featured in the Star Trek: Picard Show, which helped expand the reach of Star Trek Online to a wider audience and resulted in record-breaking Average Revenue Per User (ARPU)

    ▪ Collaborated with CBS in the design process of the new “Stargazer” spaceship for Star Trek: Picard

  • March 2008 - Present
    Contract Illustrator at Wizards of the Coast
    SAN JOSE, US

    ▪ Collaborate as a trusted contractor, creating visually compelling artwork for Magic: The Gathering and Dungeons & Dragons.

    ▪ Produce illustrations of diverse characters, creatures, and worlds.

    ▪ Adapt to distinct and very specific visual styles while staying true to the essence of each franchise.

    ▪ Work closely with art directors and production teams to ensure illustrations align with the creative vision.

    ▪ Maintain creativity, attention to detail, and technical proficiency while meeting project deadlines.

    Key Achievements:

    ▪ Featured in 18 Dungeons & Dragons publications.

    ▪ Illustrated 22 Magic the Gathering cards so far, including a set for Dr. Who and Warhammer 40,000.

  • February 2009 - October 2012
    Concept / 2D Artist at Present Creative
    San Francisco

    ▪ Developed visually effective concept designs within budget, contributed to the visual development, and assisted in the artistic direction of various projects for a diverse range of clients in the casual gaming industry.

    ▪ Specialized in concept art, UI/UX creation, logos, and general consumer-facing 2D art.

    ▪ Collaborated with cross-functional teams to ensure a cohesive visual direction, making sure the client’s needs were satisfied.

    ▪ Provided guidance and mentorship to junior artists, fostering a collaborative and supportive environment.

    ▪ Created comprehensive style guides, ensuring consistent visual design principles both for local and overseas production shops.